Bosses

The largest enemies in the game come in the form of bosses. No more than one boss will exist in a zone but some bosses have multiple phases with additional mini-bosses or minions. Bosses are the only enemy in the game with a healthbar.

Chapter Bosses
At the end of every Chapter is a Boss. They can be avoided, allowing you to exit the zone and finish the chapter, but once awakened you must kill them to proceed. The final boss must be killed to finish the game.

Loot
All bosses have a 100% chance to drop a weapon of a tier appropriate for the Chapter. Bosses drop no cash.

Boss Rush
This occurs throughout the entire of Chapter 6. In each zone you will fight a boss you have previously fought, in order, until the final, new boss. These bosses all have higher health and do more damage, have a 25% chance of dropping a Tier 4 weapon, along with credits. These bosses are worth 600 points.

Credits: 0 (37.5%), 400 (37.5%), 800 (12.5%), 1200 (12.5%) (400 ave).

Mini-Bosses
Smaller versions of Bosses, mini-bosses drop weapons and cash, have less health and do less damage than Bosses. Like Bosses, if you avoid them you can exit the zone without fighting them but once awakened they must be killed.

Loot
All mini-bosses have a 33% chance of dropping a weapon and a 62.5% chance of dropping cash. The weapon dropped is in accordance with the Chapter, with higher Chapters dropping higher Tier weapons. The cash dropped can be one of 4 values with the smallest 2 values having a 37.5% chance each and the higher 2 values having a 12.5% chance each.

Minions
These are the enemies that spawn from a boss. They are worth no points and drop no loot of any kind. Killing these may be required to kill a boss, or to help you avoid taking damage, but are otherwise worthless to kill and usually die with the boss.